Scott
DiBenedetto
Mobile developer passionate about creating great user experiences—building iOS apps in Swift and community tools in Python.
Co-developer of Burnbar. Actively seeking new iOS engineering roles and collaborations.
After pursuing stand-up and comedy writing for the last 5 years, I felt ready for a change. I’ve been into video games my entire life — from playing World of Warcraft and managing a guild of hundreds in high school to coding my own Pokémon games. One of them, Pokémon Toxic, was a storyline that followed my brother’s life and highlighted elements from our childhood.
For the last year and change I’ve been building BurnBar. I’m eager to take what I’ve learned, work on other projects, and keep improving as a developer.
GitHub ↗Burnbar
BurnBar is a production iOS app that helps users build healthier drinking habits by turning movement into earned drinks and providing meaningful alcohol insights. As the primary iOS developer, I build and maintain features across the entire app while shipping regular App Store updates.

About This Project
My Role
I led the iOS development of BurnBar independently for over a year, working directly with the product owner to turn ideas into production features. During that time, I was responsible for designing, building, testing, and shipping nearly every major feature in the app—from SwiftUI interfaces and HealthKit integration to drink tracking, subscriptions, notifications, analytics, and App Store releases.
My work spans nearly every part of the application, including HealthKit integration, drink tracking, onboarding, subscription flows, analytics, notifications, statistics and data visualization, account management, and ongoing App Store releases.
As BurnBar grew, a senior iOS developer joined the team to help strengthen the application's architecture and engineering practices. Since then, we've worked closely together to improve the structure of the codebase, review implementation decisions, and build new features using scalable patterns. Through that collaboration, I've continued to grow as an iOS engineer while contributing to the application's continued development.
Technical Highlights
Stack in productionSwiftUI
Composable, state-driven UI across every screen — dashboards, catalogs, onboarding, and settings.
HealthKit
Reads step and activity data to turn real-world movement into earned drinks.
RevenueCat
Subscription entitlements, paywalls, and receipt validation for the premium tier.
Local Notifications
Smart reminders tied to user goals, streaks, and daily check-ins.
SwiftData
Local persistence for drinks, sessions, and history with type-safe queries.
Background Processing
Scheduled tasks keep HealthKit data, streaks, and stats in sync between launches.
Analytics
Amplitude event tracking to understand feature usage and iterate on flows.
Statistics Dashboard
Charts and heatmaps that transform raw history into readable weekly and monthly trends.
Custom Navigation
A tailored navigation stack built to support nested flows without fighting SwiftUI defaults.
App Store Releases
Regular production releases — versioning, TestFlight, review notes, and phased rollouts.
Gallery
Dashboard · Stats · Catalog · Scoreboard



League Scout


Punk Records




Black Cloverdle


Technical Toolbox
- Swift / SwiftUI
- HealthKit
- RevenueCat
- Amplitude
- Python
- discord.py
- Git
- Xcode
- Local Notifications